Interactive Classrooms: Augmented Reality in Education


Augmented reality (AR) is a technology that overlays digital information such as sounds, videos, and graphics on top of the real-world environment. AR is often confused with virtual reality (VR), a technology that creates entirely artificial environments. Together, these technologies are collectively known as extended reality (XR), and they are driving change across industries: IDC reports that the AR/VR market is expected to grow from $16.8 billion in 2019 to $160 billion by 2023.

What is augmented reality?

Augmented reality superimposes sounds, videos, and graphics onto an existing environment. It uses four main components to superimpose images on current environments: cameras and sensors, processing, projection, and reflection.

Each of these components provides an individual function. For example, cameras and sensors can detect an image’s depth or calculate the distance between two objects before superimposing digital content atop the user’s view. Projection and reflection add virtual information over what a user sees; for example, a method known as projection mapping enables AR apps to digitally overlay video onto any physical surface.

Benefits of augmented reality in education

AR is increasingly being adopted in educational settings, often to help students with complicated subjects. For example, students struggling with geometry can use AR to see and manipulate 3D geometric forms. Another application of augmented reality in education includes teaching global perspectives through virtual field trips, enabling students to interactively engage with other cultures.

While AR and similar technologies such as VR are becoming more popular in education, less than 10% of schools currently use augmented reality in the classroom, according to Project Tomorrow. Some reasons cited for the slow adoption of AR in education include:

  1. The bulkiness of AR equipment
  2. Quality of AR educational content
  3. Concerns over its academic value
  4. Lack of proper funding

AR creates opportunities for teachers to help students grasp abstract concepts. By using the interaction and experimentation that AR technologies offer, teachers can enhance classroom experiences, teach new skills, inspire student minds and get students excited about exploring new academic interests.

AR technology can help improve the following: student engagement and interest, learning environment, content understanding, collaboration, memory, sensory development, and cost-effectiveness.

Benefits of AR

AR can have a significant impact on learning environments:

Student engagement and interest: Student interest skyrockets with the opportunity to engage in creating educational content. AR technologies can allow them to add to curriculum content, create virtual worlds, and explore new interests.

Learning environment: Classes that incorporate AR can help students become more involved. An interactive learning environment provides opportunities to implement hands-on learning approaches that can increase engagement, enhance the learning experience, and get students to learn and practice new skills.

Content understanding: Lack of quality content focused on education, rather than entertainment, is a noted concern among teachers hesitant to use augmented reality in education. However, existing AR technology enables teachers to create immersive educational experiences on their own to help ensure their students understand curriculum content.

Collaboration: As AR content is digital, it is easily shared. For example, a group of teachers can work with their students to continually refine the content. A collaborative learning environment provides students with increased motivation to learn because they are actively engaged in the educational content creation process.

Memory: AR is an excellent tool for bringing lessons to life and helping students remember essential details. For example, instead of just presenting photographs on a projector showcasing life in Colonial America, a teacher can use AR technology to create memorable interactive stories.

Sensory development: AR technology can help teachers create lesson plans with multisensory experiences. Students benefit from immersive virtual content that incorporates an experiential learning style in which students carry out physical activities instead of watching a demonstration. This approach can help with sensory development.

Cost-effectiveness: The cost of AR equipment is often cited as a barrier to adoption. However, as smartphone use continues to rise among young Americans, and since smartphones are already equipped with the hardware needed to run AR apps, augmented reality in education is increasingly more cost-effective to implement. Additionally, AR can lower educational costs by replacing expensive textbooks.





AR brings lessons to life through simulations. Examples include history: reconstructions of the past; theater: stage design visualization; science and engineering: laboratory experiments; medicine: medical procedures.

Augmented reality in higher education

In higher education, augmented reality is used for a wide range of applications. Faculty use AR platforms to incorporate gamification into curricula and create educational material. Through AR technology, teachers can materialize abstract concepts to help students visualize and understand challenging subjects. Consider these examples of how universities use augmented reality in higher education.

Theater: With theaters embracing technologies such as the ARShow platform, which allows producers to add AR elements into live performances, university drama departments are incorporating augmented reality into their curricula.  For example, one college developed an AR app to visualize stage design and allow virtual walk-throughs before set construction.

Science, technology, engineering, and math: AR in higher education is gaining traction in science, technology, engineering, and math departments across the U.S. For example, a hands-on, collaborative lab enables students to use AR technology to operate a chemical plant and experiment with different chemical reactions.

Medicine: AR is transforming medical training. It can provide medical students with opportunities to watch live surgeries taking place in real-time. AR applications can also help medical students learn about human anatomy through simulations and models. One innovative app allows surgeons to take a walk-through of a patient’s organs before performing a procedure.

History: Students and faculty enhanced the experience of a digitized history project highlighting the events of a World War II Japanese-American internment camp. They used drone image capture technology and AR to create a 3D reconstruction of events during this significant moment in U.S. history.

Augmented reality apps for education

Schools and colleges, both on-campus and remote, use augmented reality to supplement current curricula and add interactivity. Below is a list of augmented reality apps for education:


Human Anatomy Atlas 2021 — 3D models and simulations of male and female anatomy help students and healthcare professionals understand how the human body works. Users can perform virtual dissections, view animations, explore muscle action, and more.

Complete Anatomy 2021: Getting Started

Holo-Human — This AR app provides users with a collaborative environment to explore human anatomy models, including internal and 360-degree views. Teachers can also create lesson plans.

HoloAnatomy app helps medical students learn anatomy

VR Frog Dissection: Ribbit-ing Discoveries — In biology classes everywhere, students dissect frogs to learn about bodies. Through a fully immersive experience, this app substitutes this practice to allow teachers and students to study the anatomy of a frog through virtual dissection.

VictoryVR & VR Frog Dissection: Ribbit-ing Discoveries | Viveport Developer Stories

GeoGebra Augmented Reality — From geometry and algebra to statistics and calculus, this interactive tool supports science, technology, engineering, and mathematics (STEM) education through AR features that allow students to explore shapes and 3D functions, use critical thinking skills, and more.

Construct a Circumscribed circle with Geogebra

Expeditions — With hundreds of AR tours, this versatile app enables teachers and students to create and explore interactive, virtual environments.

Google Expeditions Walk Through

Exoplanet — This app, developed by a professional astronomer, provides an interactive catalog of known planets orbiting stars in the Milky Way.

Using the Exoplanet app to explore our galaxy.

Star Walk — Users of this AR app can see and identify constellations and stars in real-time and learn about interesting astronomy facts and daily statistics.

BEST Way to view the stars, Star Walk 2

Touch Surgery — Doctors and surgeons can use this app to prepare for surgical cases and learn about different procedures.

Touch Surgery - Immersive Training

4D Interactive Anatomy — Students can test their knowledge and faculty can create custom quizzes using this 4D interactive anatomy app.

4D Interactive Anatomy

zSpace — This AR platform allows faculty to create immersive academic experiences and create content for a wide range of courses.

The New zSpace for Education

Transform education with augmented reality

According to XR Association’s “2019 Augmented and Virtual Reality Survey Report,” the education market is a top-three promising areas of development for AR and VR technology. With the power of augmented reality, the classrooms of the future may not look much like the classrooms of the past.

 

Share your views with us in the comment section below!

 

Resources

Learn more about the benefits of augmented reality in education:

EdSurge, “Five Ways Teachers Can Use — and Create — Augmented Reality Experiences” — Innovative ways teachers are using AR in the classroom

EdTech, “Here Is What the Right Tools for Mixed Reality in the Classroom Look Like” — Insights on maximizing augmented reality in education investments

Interesting Engineering, “Augmented Reality: The Future of Education” — AR strategies, tools, and platforms that can help accelerate STEM and coding learning

The Tech Edvocate, “4 Benefits of Using Augmented Reality in the Classroom” — Key benefits of AR in teaching

ViewSonic, “6 Benefits and 5 Examples of Augmented Reality in Education — A discussion of how AR improves student outcomes

Campus Technology, “9 Amazing Uses for VR and AR in College Classrooms” — Examples of AR uses in college classrooms

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